Only certain apps can use this compatibility pack.
Existing plugins are fully supported via legacy Python 3.3 API. This package supports apps that use OpenCL version 1.2 and earlier and OpenGL version 3.3 and earlier. Improved performance when editing large files Improved OpenGL rendering performance. Select InitShader.cpp and then select Open. Add that file to your project by right clicking on the project’s name and selecting to Add files. The AMD vendor ID would be "0x1002".Īs for the difference in guest SVGA 3D capabilities between using DX11 and OpenGL in Workstation 12, I pasted below some of the interesting ones. If a DirectX 12 driver is installed, supported apps will run with hardware acceleration for better performance. Once you have created your project you should copy InitShader.cpp from the code zip file in the common directory to your project’s directory. Starting with Parallels Desktop 16 for Mac the support for OpenGL 3.3 compatibility profile for Windows virtual machines has been. But it doesn't hurt to try the vmx configuration in Workstation 11.
#Opengl 3.3 support how to
You can refer to this recent thread response I gave here VMware Workstation unrecoverable error: (svga) on how to switch between DX11 and OpenGL (note that this was for version 12). So I don't know what Workstation 11 uses under the hood for the graphics rendering. Also it is only beginning with version 12.5 that I started to look at the vmware.log files and pay attention to what the VMware does under the hood. OpenGL applications work using power-saving or Integrated GPU (iGPU) but performance levels are lower than expected.